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在下一回合
今天
  2 °C    6
第二周 十二月, 冬天 126
强风,预计产量损失一些。
明天
0 °C    5
弹头(虫)
影响:质量
传染性:
损坏:
固化抗:
霉菌(真菌)
影响:失落
传染性:
损坏:
固化抗:
病(病)
影响:健康
传染性:非常高
损坏:
固化抗:非常高
当心
冬季羊毛挑战 126
收集尽可能多毛。获胜者将是谁收集农民最羊毛在挑战。
最低农场水平: 业余
羊毛收集锦标赛的 126
尽可能收集尽可能多的羊毛成为羊毛冠军。
最低农场水平: 业余
冬季农民奖 126
这是一个总体的养殖场比赛。大多数农场的行动会为你带来点。升级,增加建筑物,购买工具,使用车间和喷涂不会给你点。
最低农场水平: 老将
冬季甜点挑战 126
尽可能使尽可能多的甜食中的甜点工作坊。评分将基于美元的产品价值,更昂贵的产品会给你带来更多的点。
最低农场水平: 半职业
挑战

电厂456游戏不同作物之一。白菜,西红柿或水果是你的选择。游戏温度,季节和天气会影响植物生长。逼真的游戏图形和增长方式转变。

收集鸡蛋,牛奶和肉类在游戏的50个不同的家畜品种之一。使自己的奶酪,羊肉馅饼,比萨,面包,葡萄酒,威士忌... 一千多名食谱为你做游戏!

数以百计的工具和升级你配置你的农场... 你会专注于谷物,水果,沙拉,兔,马,烘焙,烹饪或啤酒吗?或者你会加入合作社,玩游戏,与其他玩家完成任务和挑战?

生病的城市生活?厌倦了那些孩子气的和有挑战性农场游戏?快来参加免费农场游戏及虚拟农业中扮演一个新的水平。 可能性是无穷无尽的!管理您的在线农场游戏,参加世界各地的成千上万的玩家!

 09-07-16 UPDATE 1.5 on TEST SERVER    
Hi guys, it's been some time now since an update. But I took a few months to renovate FFG and re-coded the game from scratch. There is nothing really new but here I go:

Interface / Gameplay
>There is no need to load the market web page anymore as you could now access the Market (Buy, Sell, Exchange), your workshops in the current area and the Inventory from the same interface directly in game.
>Mouse scroll using the mouse wheel is enabled for most listed game item.
>Mouse over your tiles to see quick actions appear (mostly the basic actions like water, prune, feed, collect...).
>Typing is now available in Fullscreen mode.
>You no longer need to enter a number of days to pause the game. Just click on the Hibernate button in the Options screen. To remove, just click cancel in the same screen.
>Messages from a same player is now regrouped into a conversation. A some sort of chat if you will.
>You could now send the same message to multiple players by clicking their names in the game Messenger (open the contact list first). Or in the dialog interface, click on the * to add all your contacts, or the Coop button to add just your coop members. Click on their names to remove them.
>In the Messenger you could use the Add Contact to add a player to your contact list. Type the farmer name and click on the search button.
>Clicking on Eat Food, will open up the inventory with the list of edibles.
>The tools interface has only two pages instead of 3 which would make choosing tools a tad easier. Combined with the mousewheel would be even faster.
>When you run out of fuel or have no electricity for a tool, a message will pop up with a quick tool select, this will surely speed up the process of changing tools.
>The avatar for your employees could now be modified, if you really can't stand their looks for whatever reason.
>The Finance Interface has it's size increased for readability, and paying taxes, salaries and bills will no longer have a confirmation message.
>In the Inventory interface, you could see the list of your recipes and they could be sorted by favorite, last used and number of ingredients. There is now a search field too.
>While browsing your recipes, the workshop is now directly attached to the inventory interface. If you have multiple kitchens for example, click on the arrow button to select the proper workshop.
>Or directly access a specific workshop and its recipes by clicking on the Use button while mouse overing the workshop itself.
>There is a proper Cooperative interface now with the same functionalities as before.


Graphics
>Redone a bit of the background image in the valley, mountain and main farm, I mainly added some grass and rocks with a better resolution.
>Removed the trees and plants around the areas to increase game performance.
>There is now only one fixed game resolution, the adaptable browser window mode.
>Decorations no longer stack, so you could purchase the same decoration twice and have two of them on the farm.

Restaurant
>You could no longer make Set Meals, but having a restaurant will grant your farmers a bigger endurance pool. Endurance could go beyond 1000.

SFP
>Hearthy Meal has been changed since there are no more Set Meals. It would further increase the Endurance pool of your farmers.

That's all for now, hope these minor additions would be helpful. Please let me know of any bugs by posting in the Test Forum.
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